English Language Teaching
17 Haziran 2021 Perşembe
10 Nisan 2021 Cumartesi
Open and Distance Learning
Open and Distance Learning
Weekly Discussions
In
our 4 week long discussions, we held a discussion on "Online Teaching and
Learning" in the first week, on "Importance Of Presence In Online
Education" in the second week, on "Online Learner Engagement" in
the third week and on "Flipped Classrooms" in the fourth week. As we
held discussions every week, we realized that the topics actually consist of
interconnected topics. Each topic was like a continuation of the other.
We talked about online teaching and learning in the first
week. We talked about the benefits of online teaching and learning, and
discussed the aspects that needs improvement. We talked about online teaching and
learning tools. We gave examples of useful aspects such as being economical and
practical. We talked about the beneficial aspects to students such as not
having transportation and other expenses, and being easily accessible from
every home. Since every house in rural regions does not have internet access,
we talked about the state's support and responsibility. As a Tool, we talked
about the tools we learned and used in technology lessons in the education we
received in the 2nd grade. We talked about applications such as Hot potatoes,
Pexton, Flipkart, Pinterest, Socrata, Blackboard, Moodle, Kahoot and talked
about what they do. In addition, we mentioned that students who are younger are
not likely to use technology well and that they will have difficulties in
lessons. In addition, we talked about the differences between new and old
generation teachers. We talked about the fact that the new generation teachers
are adapting to technology, but the old generation teachers cannot keep up with
developing technology and the state organizes education programs for this.
Finally, we mentioned that we have now received our education online, and we
ended the discussion by talking about our experiences we gained from the
lessons we gave in our internship.
In the second week, we
held a discussion on “Importance Of Presence In Online Education”. We talked
about Telepresence, Social Presence, Engagement and Presence. If we talk about
these briefly, it can be called interviews in digital environment as
telepresence. Social presence can be called face-to-face interviews with
physically being in the same place. Engagement can be defined as participation
in a lesson or activity. Presence, on the other hand, can be defined as being
in the environment where the lesson or activity is held and the relationship
between the student and the teacher. In addition, Sena asked she could not
understand if one of her students was engaging in the course and do i have any
advice on this matter. I said that she can understand this only by student’s looks
and answering questions, etc. We talked about the pandemic we are in right now,
and we talked about the good and bad sides of it. We talked about the examples
we gave in the 1st week as good sides. In terms of being economical and
practical. We mentioned that the teacher has more opportunities as a material.
We talked about the negative aspects, again, from the examples we gave in the
1st week, that not everyone has access to the internet. In addition, we
discussed whether telepresence or social presence is more efficient. 2 of us
also decided that social presence is more effective. Because in telepresence,
the teacher does not have the chance to fully observe the student. He or she cannot
tell if the student has fully participating in the lesson. Adult students do
not experience this problem much, but i experienced this problem in younger
students in my internship. After that, we ended our discussion.
In the third week, we
talked about "Online Learner Engagement" and its interaction types.
If we go into details briefly. We talked about Learner - instructor, Learner -
learner, Learner - Content. In Learner - Instructor, training is done between
student and teacher. Learner - learner takes place between 2 students in. Both
students are trying to learn the subject by teaching each other. In Learner -
Content, a text or material is given to the student. The student learns on his or
her own by making use of this text or material. Apart from that, we talked about
Behavioral Engagement and Cognitive Engagement. If we explain them briefly. In
Behavioral Engagement, the student or learner participates in the lesson with
motor activity and mechanically. So, in a way, they attend the class on a
superficial basis. In Cognitive Engagement, students go deeper in detail. They
attend the lesson even more effectively. In addition, we talked about an
assignment that Sena gave to her students. We talked a little bit about this
assignment. Finally, we had to end the lecture because we had a few technical problems
at Zoom due to the internet.
We had the longest
discussion this week. This week we talked about "Flipped Classrooms".
In addition, we took a look at Bloom's Taxonomy. We talked about what Flipped
Classroom is. If we explain briefly, we can explain as the student's learning
at home, reinforcing it with the teacher by practicing at school, and finally
extending the learning at home. It’s basically flipping the teaching progress. If
we talk about Bloom's Taxonomy. Bloom's taxonomy is a set of three hierarchical
models used to classify educational learning goals according to their level of
complexity and specificity. The three lists cover learning goals in the
cognitive, affective and sensory domains. Then we talked about the positive and
negative aspects of Flipped Classroom and we talked about whether this method
is successful or not is related to the learning style of the student. We said
it was faster than other lecture formats for its positive side. We said that
because the student does the learning process on his or her own, it causes the
student to do research and gain more information than necessary. On the
negative aspects, we said that this method will not work for every student. And
we gave this example from me. I have ADHD. I can get distracted easily and
understand something best when taught first in theory and then in practice.
Therefore, we mentioned that there is no teacher to ask questions while the student
is learning and also there is no teacher to correct the student’s mistakes can
cause problems. And with that, we ended our discussion.
If we are to sum up, i
mentioned above the debates we held for 4 weeks and the parts that i think are
important in general. However, we must adapt to the ever-evolving world as a
teacher. We should not limit ourselves only to the education we receive at
school, and we should be in a constant state of development. Due to the
pandemic we are in now, almost all of the world has switched to online
education, as an instructor, we must be prepared for such unexpected situations
and always be open to development.
References
Chapelle, C. A., & Sauro, S. (2019). The handbook of technology and
second language teaching and learning. John Wiley & Sons.
Hiver, P., Al-Hoorie, A. H., & Mercer, S.
(2020). Student
engagement in the language classroom. Multilingual Matters.
Lehman, R. M., & Conceição, S. C.
(2010). Creating a
sense of presence in online teaching: How to "Be there" for distance
learners. John Wiley & Sons.
A systematic review of research on flipped language classrooms:
Theoretical foundations, learning activities, tools, research topics and
findings. (2020, November 13). Taylor & Francis. https://doi.org/10.1080/09588221.2020.1839502
(n.d.). YouTube. https://www.youtube.com/watch?v=8hLOUlbAgs0
20 Ocak 2019 Pazar
Virtual Reality
What is Virtual Reality?
Virtual Reality can be considered an extremely immersive experience that you can enjoy safely and simulate something real. By using a virtual reality headset or applicable application, you can enter into special simulations. These simulations are designed to be extremely immersive experiences which the user can interact with and explore. The viewer controls the environment and has the power to look around at any scene as well as potentially interact with the objects in the scene.
Virtual Reality usually take place in computer-generated simulations in which an entire 3-D environment is rendered in the closest thing to a simulation. A person can then use a variety of electronic equipment to interact with the scene and control the environment.
Overall, virtual reality means creating a simulation of a real world experience that a person can enter and leave at any time using technology. As VR continues to develop, we will only see these simulations getting more in-depth and real. The technology also continues to miniaturize and grow cheaper, bringing VR to a position where almost anyone could have the chance to try it.
Virtual Reality in Education
Virtual Reality and Education. You’ve probably heard these two words combined before. But how is VR actually put to use in the classroom? And is this new medium really beneficial to learning?
It is hardly news that the way we teach our kids in schools is going through a digital revolution. What is new however, are the tools teachers now have access to, and how easy it can be to implement VR creation as a part of the class curriculum, in ways that support the study material being taught.
If you’re a teacher, should you follow the trend and look into getting a VR viewer for your classroom? Will this actually be useful to your teaching and helpful to your students? And if so, how can you get started easily and without the hassle of having to go through technical difficulties that will make you wish you had a PhD in computer engineering?
Our Virtual Reality Experince in Classroom
Augmented Reality
I tired those AR app's below and i want to talk about JigSpace App today.
JigSpace is a AR camera application as you can guess. It is the best AR application for education i guess. It actually resembles the items at teaches you how they work. Basically here is some screenshots from the application.
It is far the best teaching AR application in the business. It is very usefull for engineering and medical students. But not too much usefull for us English Language Teachers. Because we don't have to teach how the electronic items work or the organs work. We have to teach grammer and vocabulary and etc.
We can use Augmented Reality apps to teach words. When we scan the word "Train" a train can appear and this is how we can use it to teach words. Other than that we can use it with gamification. There would be items popped up on application and we can match it with the description on them. As a alternative, teachers can play a game where each day a student has to record a difficult word he learns. These difficult words could then be attached to the word wall and anyone could scan them with their smartphones. This will improve the vocabulary of students, thereby making the learning more exciting.Along with incredible advantages to industries, such as construction, museums, manufacturing, and entertainment, AR in education can make the teaching and the learning process more fun-loving and satisfying.It would make the lessens more fun and attract students attraction.
And as last... Here is our group work prepared via LeoARCamera APP.
Padlet
Padlet is an application to create an online bulletin board that you can use to display information for any topic. Easily create an account and build a new board. You can add images, links, videos, and more. You can return to add more later. Installing Padlet Mini in your browser allows you to add the page you are browsing to your Padlet and gives you a shortcut to view your Padlets. Settings allow you to make your wall completely open for public contributions, completely private, or moderated by you (you approve all contributions before they show). Free accounts allow you to make 11 Padlets that include search, themes, stats, premium wallpapers, and cross-device support for uploaded videos. You can always delete an old Padlet to make a new one. This is a device-agnostic tool, available on the web but also available for free as both an Android and iOS app. Use it from any device or move between several devices and still access your work. App and web versions vary slightly.
Here is the content i've prepared via Padlet;
https://padlet.com/ksk_berke_1912/n8udx36wcyvh
19 Ocak 2019 Cumartesi
Podcast and Vidcast
https://www.youtube.com/watch?v=-iK6Jv8PpZM&feature=youtu.be
Script;
And here is my podcast;
https://soundcloud.com/user-148241014/podcast-1/s-Zyg1l
Script;
What Is Pinterest?
Here is my profile on pinterest.
Flipgrid
Pixton
Pixton is a cartoon creation tool that allows its users to create awesome comics. Pixton has also a growing community that anyone can access to contribute with their own comics. This tool is very easy to use and does not require any artistic skills to work on it. You can introduce it to your students and let them create their own comics and share them with each other.